#pragma once
#ifndef PARTICLES_H
#define PARTICLES_H

#include <tsg.h>
using namespace tsg;
using namespace controller;
using namespace gl;

#define NUMBER_OF_ELEMENT_PER_PARTICLE 8

class CParticles: public Node
{
public:
	Parameter<float*> m_arrayOfParticles;
	int m_numberOfParticles;
	float m_size;
public:
	CParticles(void);
	~CParticles(void);

private:
	void doRender(void);

};

#endif
